Friday, October 9, 2009

Developer Interview: Zombie Cow Studios (CasualGameInformer.com)

What do cartoon deathmatches in space, shiny block-based puzzling, Nazi dinosaur cyborgs and the fourth dimension have in common? Well, they’ve all been explored and exploited by Zombie Cow Studios, a Brit-based indie developer specialising in one major thing: FUN!

Starting out a couple of years or so back with cutesy multiplayer toon-shooter Gibbage, Zombie Cow are arguably more well-known now for their forays into adventure gaming, taking the indie web world by storm with two barnstorming little point-and-click adventuring gems – Ben There, Dan That! and Time Gentlemen, Please! – and winning the hearts of many gamers and critics who feel that in this modern world of ‘Space Marines and physics’ a little sense of good ol’ fun has been lost. We caught up with head honcho and adventuring daredevil Dan Marshall, to pick his brain about life as an indie developer and some juicy behind-the-scenes info.

Read more here, or by clicking on the image above.

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